How to Use the War Score Calculator
What This Tool Does
The War Score Calculator helps you plan military campaigns by calculating exactly how much war score you need to demand your target provinces, and providing a strategic roadmap to achieve it.
Stop losing wars because you didn't know when to make peace!
Understanding War Score
What is War Score?
War Score is the currency of peace negotiations in EU5. The more war score you have, the more you can demand in a peace deal.
Range: 0% to 100%
- 0%: White peace (no gains)
- 25%: Minor concessions
- 50%: Moderate gains
- 75%: Major territorial conquest
- 100%: Complete victory (annex entire nation)
How Much Do Provinces Cost?
Basic Formula:
Province Cost = Base Cost × Development Multiplier × Special Modifiers Base Cost = 5 war score Development Multiplier = Province Development ÷ 10
Examples:
- Low dev province (10): 5 × 1.0 = 5% war score
- Medium dev province (20): 5 × 2.0 = 10% war score
- High dev province (35): 5 × 3.5 = 17.5% war score
Special Modifiers:
- Enemy Capital: ×2 (doubled cost)
- Your Core Territory: ×0.5 (half cost - reconquest)
- With Claims: ×0.75 (25% discount)
Step-by-Step Tutorial
Step 1: Identify Your War Goals
In Game:
- Open the province you want to conquer
- Check the Province Panel
- Note these details:
- Development level (top right)
- Whether it's the enemy capital (crown icon)
- Whether you have a core claim (your flag icon)
Step 2: Enter Target Province Data
In Tool:
- Development: Enter the exact number (e.g., 35)
- Enemy Capital: Check if it has crown icon ☑️
- Your Core: Check if you have historical claims ☐
- Province Name: Optional, for reference
Multiple Provinces:
- Click "+ Add Province" to add more targets
- Tool supports up to 5 provinces per war plan
Step 3: Enter Current Progress (Optional)
If War Already Started:
- Current War Score: Your current percentage
Tool will show:
- How much more you need
- Updated recommendations
- Remaining time estimate
Step 4: Click "Calculate Plan"
Tool analyzes and displays:
War Plan Summary:
- Total Required war score
- Current Score
- Still Need
- Progress bar visualization
Strategic Recommendations:
- Priority-based action list
- War score gain for each action
- Estimated time for completion
- Priority badges (CRITICAL, HIGH, MEDIUM)
Step 5: Choose Your Strategy
Tool provides 3 pre-analyzed strategies:
Strategy A: Quick Peace ⚡
- Minimal objectives
- Fastest completion
- Lowest war exhaustion
- Get your target and leave
Strategy B: Balanced Approach ⚖️
- Target + extras
- Moderate timeline
- Balanced war exhaustion
- Secure victory with buffer
Strategy C: Total Victory 👑
- Maximum gains
- Longest duration
- High war exhaustion
- Annex multiple provinces
Step 6: Execute in Game
Follow the recommendations in order:
- Start with Priority: CRITICAL actions
- Take opportunities (battles) when available
- Track progress in tool (update Current Score)
- Make peace when target reached
Understanding the Results
War Score Cost Breakdown
Example: Constantinople (Dev 35, Capital)
Calculation Steps: 1. Base Cost: 5 war score 2. Capital Modifier: ×2 = 10 3. Development: 35 ÷ 10 = 3.5× 4. Final: 10 × 3.5 = 35 war score But you need extra buffer, so tool recommends 68% (includes occupation value + peace deal cost)
Why More Than 35%?
- Occupying gives you ~40% (includes bonus)
- Peace demand costs exactly 35%
- Buffer ensures acceptance
- Some score lost to war exhaustion
War Score Sources Explained
Occupation (Most Reliable):
- Regular Province (Dev 20): +10%
- Capital Province (Dev 35): +40% (double bonus!)
- Border Fort (Level 1): +12%
- Major Fort (Level 3): +16%
Battles (Opportunistic):
- Minor Victory (2k losses): +5-7%
- Major Victory (5k losses): +8-10%
- Decisive Victory (8k+ losses): +12-15%
- Stackwipe (total destruction): +15%
Strategic (Situational):
- War Goal Achieved: +25%
- Full Occupation: Up to +80%
- Naval Blockade: +5% per major port
Recommendation Priority System
CRITICAL (Do First):
- Occupy enemy capital (massive score)
- Achieve war goal (if applicable)
- Occupy target provinces
HIGH (Do Next):
- Win major field battles
- Occupy key border forts
- Secure strategic locations
MEDIUM (Optional):
- Occupy minor forts
- Blockade ports
- Win small engagements
Multiple Province Wars
Adding Multiple Targets
Example: Conquering 3 Provinces
Province 1: Constantinople (Dev 35, Capital) Cost: 35% Province 2: Sofia (Dev 18) Cost: 9% Province 3: Belgrade (Dev 15) Cost: 7.5% Total Required: 51.5% → Round up to 52%
Tool Calculates:
- Combined cost
- Optimal siege order
- Time to occupy all 3
- Additional war score needed
Siege Order Optimization
Tool Recommends Order By:
- Capitals First: Highest value
- High Development: More efficient
- Strategic Location: Cuts enemy in half
- Fort Status: Fortified = slower
Common Mistakes to Avoid
Mistake 1: Not Planning Before War
Problem: Declare war, then realize you can't win
Solution: Use calculator BEFORE declaring war. Know if war is winnable. Plan exact objectives.
Mistake 2: Overextending Demands
Problem: Demanding too much, peace rejected
Solution: Tool shows exact requirement. Never demand more than you have score for. Leave 5-10% buffer for safety.
Mistake 3: Ignoring Time Costs
Problem: Long sieges drain manpower and money
Solution: Tool estimates time for each action. Choose Quick Peace if economy weak. Know when to cut losses.
Mistake 4: Wrong Siege Priority
Problem: Sieging low-value provinces first
Solution: Tool recommends optimal order. Always start with capital if possible.
Mistake 5: Not Updating Progress
Problem: Tool shows outdated plan
Solution: Update "Current War Score" regularly. Tool recalculates automatically. Always know where you stand.
Mistake 6: Forgetting War Exhaustion
Problem: Long war, army falls apart
Solution: Tool shows strategy war exhaustion. Choose Quick Peace if already high. Monitor in-game meter. Peace out before exhaustion breaks nation.
Pro Tips
Tip 1: Capital is Always Priority #1
Why Capitals Are Special:
- Double war score value
- Central to enemy nation
- Highest development usually
- Occupation weakens enemy morale
Always Siege Capital First: Even if it's heavily fortified. Even if it takes months. Single best war score investment. Often 30-50% of your needs.
Tip 2: Battles Are Bonuses, Not Plans
Don't Rely On Battles:
- Battles are unpredictable
- You might lose instead of win
- Enemy might avoid engagement
- Score varies by casualties
Tool Approach: Primary: Sieges (reliable). Secondary: Battles (bonus if available).
Tip 3: Front-Load Your Gains
Strategy: Get score early, peace out fast
Why:
- First few months: Low war exhaustion
- Army at full strength
- Economy can handle costs
- Enemy hasn't rebuilt yet
Execution: Month 1-3: Aggressive sieges. Month 4-6: Reach target score. Month 6-7: Make peace immediately.
Tip 4: Know When to Settle
Consider Peace If:
- Within 10% of target
- War exhaustion rising
- Another war threatening
- Economy strained
- Manpower depleted
Don't Be Greedy: Better: 1 province secured. Worse: Overextend, lose everything.
Tip 5: Use War Goal Bonus
War Goal = +25% Free Score
How:
- Declare war with specific Casus Belli
- Achieve the war goal (usually occupy specific province)
- Automatic +25% war score
Always: Choose CB with relevant war goal
Tip 6: Reconquest is King
If You Have Cores:
- Always use Reconquest CB
- 50% cheaper demands
- Minimal aggressive expansion
- Faster than conquest
Tool Automatically: Detects core provinces. Applies 50% discount. Shows massive savings. Recommends reconquest strategy.
War Strategy Deep Dive
Strategy A: Quick Peace (Recommended for Most Wars)
Philosophy: Get what you came for, leave immediately
Execution:
Phase 1 (Month 1-4): Siege primary target Phase 2 (Month 4-6): Win 1-2 opportunistic battles Phase 3 (Month 6-7): Make peace with exact objectives
Best For:
- Single-province wars
- Weak economy
- Multiple enemies
- Manpower shortage
- Quick expansion
Strategy B: Balanced Approach
Philosophy: Secure target plus strategic extras
Best For:
- Medium-sized wars
- Stable economy
- Regional dominance goals
- Border security needs
Strategy C: Total Victory
Philosophy: Complete conquest or vassalization
Best For:
- Major enemies
- Strong economy
- Large manpower reserves
- Removal of threats
- Empire building
Example Walkthroughs
Example 1: Conquering Constantinople
Setup:
- You: Byzantine Empire
- Enemy: Ottoman Empire
- Target: Constantinople (Dev 35, Ottoman Capital)
Using Tool:
Step 1: Input
- Province: Constantinople
- Development: 35
- Enemy Capital: ✓
- Your Core: ✗
Step 2: Results
- Required War Score: 70%
- Current: 0%
- Need: 70%
Recommendations:
- Siege Constantinople (+40%)
- Win 2 major battles (+16%)
- Siege Edirne fort (+14%)
Total Time: 15 months
Result: Constantinople acquired!
Example 2: Multi-Province Reconquest
Setup:
- You: Byzantium (small nation)
- Enemy: Ottomans (large empire)
- Target: 3 Byzantine core provinces
Results:
- Normal Cost: 53%
- With Reconquest: 26.5%
Strategy: Very achievable! Reconquest CB makes this easy.
Result: 3 provinces reconquered in only 10 months. Efficient war!
Quick Reference
War Score Needs by Province Type
LOW DEVELOPMENT (5-10):
- Normal: 2-5%
- Capital: 5-10%
- Your Core: 1-2.5%
MEDIUM DEVELOPMENT (10-20):
- Normal: 5-10%
- Capital: 10-20%
- Your Core: 2.5-5%
HIGH DEVELOPMENT (20-35):
- Normal: 10-18%
- Capital: 20-36%
- Your Core: 5-9%
VERY HIGH DEVELOPMENT (35+):
- Normal: 18-30%
- Capital: 36-60%
- Your Core: 9-15%
Minimum War Scores for Peace Deals
- White Peace: 0%
- Minor Concessions: 10-20%
- 1 Small Province: 5-10%
- 1 Medium Province: 10-20%
- 1 Large Province: 20-35%
- 1 Capital: 35-60%
- War Reparations: 30%
- Trade Power: 20%
- Vassalize Small: 40-60%
- Vassalize Medium: 60-80%
- Vassalize Large: 80-100%
Time Estimates
SIEGES:
- Low Dev Province: 1-2 months
- Medium Dev Province: 2-4 months
- High Dev Province: 4-8 months
- Capital: 6-12 months
- Level 1 Fort: 2-3 months
- Level 2 Fort: 3-5 months
- Level 3 Fort: 5-8 months
TOTAL WAR:
- Quick Peace: 3-8 months
- Balanced: 8-16 months
- Total Victory: 18-30 months
FAQ
Q: Why does tool recommend more score than province cost?
A: Two reasons:
- Peace demand cost ≠ occupation gain
- Buffer ensures AI accepts (10-15% extra safe)
- War exhaustion can reduce effective score
Example: Constantinople costs 35% to demand, but occupying gives 40%+, and you want 60-70% total to ensure acceptance.
Q: Can I demand provinces I haven't occupied?
A: Yes, BUT:
- Costs more war score
- AI less likely to accept
- Better to occupy what you want
- Tool assumes you occupy targets
Q: What if I'm losing the war?
A: Tool helps here too:
- Input negative war score (enemy has advantage)
- Shows how to get back to 0% (white peace)
- Or cut losses (give up least valuable provinces)
Q: Tool says 65%, but AI won't accept. Why?
A: Check these:
- Are you at war exhaustion limit? (reduces effective score)
- Did enemy recently win battle? (temporary bonus to them)
- Are you demanding their capital? (AI resist more)
- Try adding 10% more buffer
Q: How accurate is the time estimate?
A: 80-90% accurate IF:
- Normal siege progress (no disease, no desertion)
- Battles happen as expected
- No major setbacks
- Economy supports continuous siege
Add 20-30% buffer for safety.
Q: Should I always go for capital first?
A: Usually yes, but exceptions:
- Capital has Level 5+ fort (too long)
- Multiple smaller targets give equal score faster
- Capital is inland, hard to reach
- Strategic reasons (cut enemy territory in half first)
Tool recommends optimal order.