🏛️ Europa Universalis V Trade Income Estimator

Calculate trade route profitability and optimize your commercial empire

⚠️ Disclaimer: This is a personally developed tool and may contain errors. If you notice any issues or have suggestions, please feel free to provide feedback via email at contact@europauniversalisv.wiki.

Basic Inputs

%
%
%
%

Results

💰 Monthly Income
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Ducats per month
📅 Annual Income
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Ducats per year
⭐ Route Rating
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Enter values to calculate

How to Use the Trade Income Estimator

What This Tool Does

The Trade Income Estimator helps you calculate the profitability of trade routes in Europa Universalis V. Instead of guessing whether a trade route is worth establishing, you can get precise calculations in seconds.

Step-by-Step Tutorial

Step 1: Find Your Source Market Price

  1. In Game: Open your source market (e.g., Venice)
  2. Press M or click the Market icon
  3. Find the Good: Locate the commodity you want to export (e.g., Silk)
  4. Note the Price: Write down the price (e.g., 3.2 ducats)

Step 2: Find Your Target Market Price

  1. In Game: Open your target market (e.g., London)
  2. Press M to view the market
  3. Find the Same Good: Locate the same commodity (Silk)
  4. Note the Price: Write down the price (e.g., 4.9 ducats)

Step 3: Enter Data in the Tool

  1. Source Market Price: Enter 3.2
  2. Target Market Price: Enter 4.9
  3. Trade Volume: How many units you plan to trade (e.g., 50)
  4. Crown Power: Check your Government panel (usually 50-70%)

Step 4: Review Results

The tool will show:

  • Monthly Income: How much profit per month
  • Annual Income: Yearly profit projection
  • Route Rating: ⭐⭐⭐⭐⭐ (5-star system)
  • Capacity Needed: How much market capacity required

Step 5: Make Your Decision

  • High Profit (60+ ducats/month): Establish the route immediately
  • ⚠️ Moderate Profit (30-60 ducats/month): Good route, consider it
  • Low Profit (<30 ducats/month): Skip this route, find better options

Understanding the Results

Monthly Income Explained

Example: 52.7 ducats/month means:

  • You earn an extra 52.7 ducats every game month
  • Over 1 year (12 months): 632 ducats
  • Over 5 years: 3,160 ducats

Is this good?

  • Compare to building costs (marketplaces cost 200-400 ducats)
  • If monthly income > 50 ducats, the route is excellent

Route Rating System

  • ⭐⭐⭐⭐⭐ Excellent (80+ ducats/month) - Establish immediately, top priority
  • ⭐⭐⭐⭐ Very Good (60-80 ducats/month) - Strong route, highly recommended
  • ⭐⭐⭐ Good (40-60 ducats/month) - Solid choice, build if capacity available
  • ⭐⭐ Fair (20-40 ducats/month) - Low priority, consider alternatives
  • Poor (<20 ducats/month) - Not worth the capacity, skip this route

Advanced Features

Distance Settings

Why It Matters: Longer routes are less efficient

Manual Mode (Recommended for beginners):

  • Select: Adjacent / Medium / Far / Very Far
  • Tool applies standard penalties

Auto Calculate Mode (For precision):

  • Count provinces between source and destination
  • Enter the number (e.g., 7 provinces)
  • Tool calculates exact penalty

Quick Guide:

  • 1-2 provinces = Adjacent (-5%)
  • 3-6 provinces = Medium (-10%)
  • 7-15 provinces = Far (-20%)
  • 15+ provinces = Very Far (-30%)

Trade Efficiency Modifiers

Where to find these bonuses:

  1. Open Government panel
  2. Check active Reforms
  3. Look for "Trade Efficiency" bonuses

Common Sources:

  • Burgher Estate privileges: +15% to +25%
  • Free Trade laws: +20% to +30%
  • Trade ideas: +10% to +50%
  • Advisors: +5% to +10%

Example: If you have +30% total, enter 30 in the slider

Market Access

What is this?: How well your source location connects to target market

How to check in-game:

  1. Click on your source province
  2. Open Trade tab
  3. Look for "Market Access" to target market
  4. Default is usually 100% in well-connected regions

When to adjust:

  • Reduce to 70-90% if provinces lack roads
  • Reduce to 50-70% if target is very distant
  • Keep at 100% if markets are well-connected

Common Mistakes to Avoid

Mistake 1: Forgetting to Check Capacity

Problem: You calculate profit but don't have enough market capacity

Solution:

  • Check current capacity: Market panel → Capacity tab
  • Needed capacity = your trade volume
  • If insufficient, build more marketplaces

Mistake 2: Wrong Price Entry

Problem: Entering source price in target field (or vice versa)

Solution:

  • Source = where goods come FROM (lower price)
  • Target = where goods go TO (higher price)
  • Target must be higher than source for profit

Mistake 3: Ignoring Season/Distance

Problem: Real income is lower than calculated

Solution:

  • Use advanced options
  • Set correct distance penalty
  • Consider all modifiers

Mistake 4: Not Comparing Routes

Problem: Missing better opportunities

Solution:

  • Calculate 2-3 potential routes
  • Use "Save Route" feature to compare
  • Choose the highest profit route

Pro Tips

Tip 1: High-Value Goods First

Best Trade Goods (Highest profits):

  • Silk (luxury textile)
  • Spices (Asian specialty)
  • Gems (precious stones)
  • Porcelain (Chinese luxury)

Avoid Low-Value Goods:

  • Grain (basic food)
  • Timber (construction material)
  • Fish (basic food)

Tip 2: Price Differences Matter Most

Rule of Thumb:

  • Price difference >1.5 ducats = Good route
  • Price difference >2.5 ducats = Excellent route
  • Price difference <1.0 ducat = Skip it

Tip 3: Calculate Before Building Marketplaces

Smart Strategy:

  1. Calculate route profitability FIRST
  2. If monthly income >30 ducats → build marketplace
  3. Marketplace costs ~200 ducats
  4. Payback in 6-7 months with good route

Tip 4: Update Prices Regularly

Prices Change Because:

  • Supply increases (price drops)
  • Demand changes
  • Wars disrupt trade
  • Market capacity fills up

Best Practice: Recalculate every 5-10 game years

FAQ

Q: My calculated income doesn't match in-game income. Why?

A: Several reasons:

  • Prices fluctuated since you entered them
  • Pirates/blockades disrupting trade (not in calculator)
  • Market capacity became full (reduces prices)
  • You entered wrong modifiers

Q: Can I use this tool offline?

A: Yes! The tool works entirely in your browser. No internet needed after loading.

Q: How accurate is this calculator?

A: 90-95% accurate if you enter correct data. Minor variations due to:

  • In-game rounding
  • Real-time price fluctuations
  • Hidden modifiers

Q: Should I always choose the highest profit route?

A: Usually yes, but consider:

  • Available capacity
  • Route safety (piracy, blockades)
  • Competition from other traders
  • Strategic importance

Q: What if target price is lower than source price?

A: You'll lose money! Don't establish that route. This means:

  • Target market is oversupplied
  • Source market has shortage
  • Consider reversing the trade direction

Example Scenarios

Scenario 1: Venice Silk Export to London

Data:

  • Source (Venice): 3.2 ducats
  • Target (London): 4.9 ducats
  • Volume: 50 units
  • Crown Power: 60%

Result: Monthly: 51 ducats ⭐⭐⭐⭐⭐

Decision: Excellent! Establish immediately

Scenario 2: Regional Grain Trade

Data:

  • Source (Paris): 1.2 ducats
  • Target (Brussels): 1.5 ducats
  • Volume: 100 units
  • Crown Power: 55%

Result: Monthly: 16.5 ducats ⭐⭐

Decision: Poor return. Skip this route.

Scenario 3: Spice Islands to Europe

Data:

  • Source (Malacca): 2.8 ducats
  • Target (Amsterdam): 6.2 ducats
  • Volume: 30 units
  • Crown Power: 65%
  • Distance: Very Far (-30%)

Result: Monthly: 46 ducats ⭐⭐⭐⭐

Decision: Good despite distance. Profitable trade.

Quick Reference Card

GOOD ROUTE CHECKLIST:

  • ✓ Price difference >1.5 ducats
  • ✓ Monthly income >30 ducats
  • ✓ You have sufficient capacity
  • ✓ Route is protected (no pirates)
  • ✓ Rating 3+ stars

WHEN TO BUILD MARKETPLACE:

  • ✓ Route income >30 ducats/month
  • ✓ Marketplace costs ~200 ducats
  • ✓ Payback in 6-7 months
  • ✓ Long-term trade hub

AVOID THESE ROUTES:

  • ✗ Price difference <0.8 ducats
  • ✗ Monthly income <20 ducats
  • ✗ Rating 1-2 stars
  • ✗ Insufficient capacity