Why This Matters
EU5's interface provides critical information for decision-making. Learn to navigate map modes, location panels, and trade interfaces efficiently, and you'll make better decisions faster.
Map Modes and Context
Use map modes to locate problems and make informed decisions:
Economic Map Mode
Shows production, trade, and economic activity. Use it to:
- Identify production hubs and trade centers
- Locate unstaffed buildings and production bottlenecks
- Plan market and trade route development
Population Map Mode
Shows population density, food, and housing. Use it to:
- Identify food and housing shortages
- Locate employment opportunities and job markets
- Plan infrastructure development
Market Map Mode
Shows market boundaries, capacity, and access. Use it to:
- Identify market capacity and access levels
- Plan marketplace placement and route expansion
- Locate capacity bottlenecks and trade opportunities
Control Map Mode
Shows control levels and access. Use it to:
- Identify low-control provinces requiring infrastructure
- Plan road and port construction
- Optimize tax collection and market access
Location Panel Priorities
When examining a location, check these in order:
1. Geographic Immutable Features
Location type (agricultural, urban, coastal), terrain, and climate. These determine what the location can produce and how efficiently. Check these first—they don't change.
2. Employment and Inputs
Check employment levels and input availability. Are jobs filled? Are required inputs available locally or via trade? Unstaffed buildings or missing inputs mean production won't work.
3. Market Access and Control
Check market access and control levels. Low access means the location can't reliably participate in markets. Low control means you're not collecting taxes efficiently. Both require infrastructure (roads, ports).
4. Construction Costs
Building costs are affected by material prices. If construction is expensive, consider:
- Temporarily opening trade routes to import cheaper materials
- Building roads to improve access and reduce costs
- Waiting for material prices to stabilize
Market & Trade Pane Essentials
Focus on three key metrics in the market and trade interface:
Capacity
What it means: The per-market budget that imports and exports use. Each trade route consumes capacity.
How to check: Look at your target market's capacity. If it's zero or near zero, you can't create routes.
How to fix: Build marketplaces in the market's hub locations. Each marketplace adds capacity.
Access
What it means: How well your locations connect to markets. High access means reliable participation in trade.
How to check: Look at access levels in the location panel or market map mode.
How to fix: Build roads for inland access and ports for coastal access. Infrastructure improves access.
Advantage
What it means: Your priority in filling orders. Higher advantage means first pick of scarce goods and better prices.
How to check: Look at advantage levels in trade routes and market interfaces.
How to fix: Build marketplaces, staff buildings, and improve proximity. Advantage comes from buildings, proximity, and market share.
Pre-War UI Checklist
Before declaring war, check these UI elements:
- Army/Navy Maintenance: Raise maintenance to maximum before war. Low maintenance means weak armies and immediate defeats.
- Fort Positions: Identify enemy forts and crossings. Plan your siege priorities and movement routes.
- Supply Routes: Map supply-safe routes to your objectives. Plan your advance paths and retreat routes.
- Enemy and Ally Positions: Check where enemy armies are positioned and where your allies can help. Plan your initial moves accordingly.
- Blockade Points: If naval, identify key straits and ports to blockade. Blockades cut supply and force quicker surrenders.
- Treasury Buffer: Ensure you have cash reserves for mercenaries, sieges, and unexpected expenses.
Quick Reference
Essential UI navigation tips:
- Use map modes to locate problems before building
- Check location panel: geography → employment → access/control → costs
- Focus on capacity, access, and advantage in market/trade panes
- Always check maintenance, forts, supply, and positions before war
- Keep reference maps visible when making decisions