Control & Integration System

Summary at a glance

Goal: Understand how control works and use it to integrate conquered territories efficiently.

Do this first:

  • Build roads connecting capital to borders
  • Use "Increase Control" cabinet action after conquest
  • Focus on rural provinces before cities for integration

Pitfall to avoid: Expanding faster than you can build control infrastructure leads to rebellions and no tax income.

Control is one of EU5's most innovative mechanics, serving as a natural anti-blobbing system while rewarding infrastructure investment. Understanding control is essential for stable expansion.

What is Control?

Control represents your administrative efficiency in a location. It affects tax collection, population satisfaction, and integration speed. Your capital always has 100% control, while other locations have varying levels based on distance and infrastructure.

Control Effects

High Control (70-100%)

  • Full tax collection efficiency
  • Normal population growth
  • Fast integration of conquered territories
  • Lower unrest and separatism

Medium Control (40-69%)

  • Reduced tax income (-30% to -50%)
  • Slower integration progress
  • Moderate unrest risk
  • Limited administrative efficiency

Low Control (0-39%)

  • Minimal tax collection
  • Integration halted or extremely slow
  • High separatism and unrest
  • Buildings operate at reduced efficiency

How Control Radiates

Control radiates outward from your capital like ripples in water. Each location has a control score based on:

  • Distance from Capital: Closer locations have higher base control
  • Infrastructure: Roads, harbors, and other infrastructure improve control flow
  • Coastal Access: Coastal locations receive better control due to faster sea travel
  • Adjacent High-Control Locations: Control flows through well-connected chains

Practical Example

If your capital is Moscow with 100% control:

  • Adjacent provinces: 60-80% control
  • Provinces 2-3 steps away: 30-50% control
  • Remote provinces without infrastructure: 10-25% control

Building roads between Moscow and distant provinces creates "control highways" that maintain higher administrative efficiency.

Improving Control

Build Infrastructure

  • Roads: Connect provinces to create control corridors. Priority: capital → major cities → borders
  • Harbors: Coastal locations spread control faster via sea routes
  • Urban Centers: Towns and cities act as secondary control hubs

Use Cabinet Actions

Increase Control: Temporarily boosts control in a location (costs stability and gold)

  • Use this immediately after conquest to speed integration
  • Focus on strategic provinces and high-value urban centers

Manage Distance

  • Strategic Capitals: Consider moving your capital closer to expansion zones in very large empires
  • Vassalization: Use vassals to administer distant territories without control penalties

Integration System

Integration converts conquered territories into stable provinces. The process has three stages:

Stage 1: Conquered (0-30 days)

  • High separatism (+10 to +15 unrest)
  • Minimal tax income
  • Risk of rebellion

Stage 2: Integrating (30-365 days)

  • Declining separatism
  • Improving tax collection
  • Building control infrastructure

Stage 3: Integrated (365+ days)

  • Normal separatism levels
  • Full administrative access
  • Can be cored via cabinet action

Integration Speed Factors

Positive Factors

  • High control (+50% at 80+ control)
  • Accepted culture (+30% speed)
  • Adjacent to integrated provinces (+20%)
  • Roads and infrastructure (+10-25%)
  • Small population/rural locations (+15%)

Negative Factors

  • Low control (-50% at below 30% control)
  • Distant from capital (-30%)
  • Unaccepted culture (-40%)
  • Large cities and urban centers (-25%)
  • High autonomy (-20%)

Integration Strategy

  • Week 1-2 After Conquest: Use "Increase Control" cabinet action in key locations
  • Week 2-4: Build roads connecting new territories to your core
  • Month 2-3: Grant accepted culture status if culturally different
  • Month 3-6: Build harbors in coastal provinces for long-term control

Common Mistakes

  • Overexpansion Without Infrastructure: Conquering territory faster than you can build control infrastructure leads to unstable realms with rebellions and no tax income.
  • Ignoring Control Corridors: Distant provinces need connected control chains. Build roads systematically, not randomly.
  • Integrating Cities First: Cities integrate slowly. Start with rural provinces and border regions, then tackle urban centers.
  • Not Using Cabinet Actions: The "Increase Control" action is expensive but essential after conquest. Budget for it in your war planning.

Advanced Tips

  • Control Highways: Build road networks that connect your capital → regional hubs → frontiers. This creates stable control corridors for future expansion.
  • Secondary Hubs: Large cities naturally radiate some control. Use them as stepping stones for expansion.
  • Coastal Empires: Maritime nations benefit from faster control via sea zones. Prioritize harbor construction in all coastal provinces.
  • Integration Before Expansion: Don't declare a new war until previous conquests are at least 50% integrated. Stability matters more than speed.

Quick Reference

  • Minimum Viable Control: 40% (below this, integration stalls)
  • Optimal Control Target: 70%+ (full efficiency)
  • Infrastructure Priority: Roads > Harbors > Urban upgrades
  • Cabinet Action Cost: 50-100 gold + 10-20 stability
  • Integration Time: 365-730 days depending on factors