Glossary
Key terms and concepts for Europa Universalis V. Click on terms in articles to jump to definitions.
A
Attrition
Troops lost over time due to supply, terrain, weather, or sieges; minimize by short campaigns and supplied paths.
C
Crown Power
Ruler authority shaping lawmaking and estate bargaining; low crown power increases estate leverage.
E
Estates
Noble, clergy, burghers and others; grant privileges for short-term bonuses at the cost of crown power.
Entrepôt
Logistics and storage node that amplifies maritime trade; part of Development of Trade mission family.
F
First 50 Years
A practical opening checklist to stabilize economy, secure allies, and fight one decisive early war.
M
Markets
Trade regions with capacity limits; capacity is expanded via marketplaces and infrastructure.
Market Protection
Likelihood of locations staying in your market; improved by infrastructure and control.
Market Center
Designated hub improving capacity and cohesion of a market, often tied to mission rewards or milestones.
Merchant Fleet
Naval capacity focused on protecting trade and enabling overseas market reach; milestone in trade missions.
Mission Chain
A themed sequence of tasks with mutually exclusive branches and 25-year cooldown after completion.
P
Populations (Pops)
Households/jobs driving production, growth, and unrest via food, housing, and satisfaction needs.
S
Situations
Time-bound challenges and opportunities nudging campaigns toward historical flavor and crises.
T
Trade Capacity
Per-market limit on trade flows; bottlenecks cause price distortions and lost revenue.
Trade Advantage
Structural edge from buildings, proximity, and market share that improves trade outcomes and pricing leverage.
U
Urbanization
Conversion of locations and employment into higher-density economic output with road and hall infrastructure.
V
Vassal
Subject state projecting force with low admin burden; integrate when economy can absorb new costs.