A

Attrition

Troops lost over time due to supply, terrain, weather, or sieges; minimize by short campaigns and supplied paths.

C

Crown Power

Ruler authority shaping lawmaking and estate bargaining; low crown power increases estate leverage.

E

Estates

Noble, clergy, burghers and others; grant privileges for short-term bonuses at the cost of crown power.

Entrepôt

Logistics and storage node that amplifies maritime trade; part of Development of Trade mission family.

F

First 50 Years

A practical opening checklist to stabilize economy, secure allies, and fight one decisive early war.

M

Markets

Trade regions with capacity limits; capacity is expanded via marketplaces and infrastructure.

Market Protection

Likelihood of locations staying in your market; improved by infrastructure and control.

Market Center

Designated hub improving capacity and cohesion of a market, often tied to mission rewards or milestones.

Merchant Fleet

Naval capacity focused on protecting trade and enabling overseas market reach; milestone in trade missions.

Mission Chain

A themed sequence of tasks with mutually exclusive branches and 25-year cooldown after completion.

P

Populations (Pops)

Households/jobs driving production, growth, and unrest via food, housing, and satisfaction needs.

S

Situations

Time-bound challenges and opportunities nudging campaigns toward historical flavor and crises.

T

Trade Capacity

Per-market limit on trade flows; bottlenecks cause price distortions and lost revenue.

Trade Advantage

Structural edge from buildings, proximity, and market share that improves trade outcomes and pricing leverage.

U

Urbanization

Conversion of locations and employment into higher-density economic output with road and hall infrastructure.

V

Vassal

Subject state projecting force with low admin burden; integrate when economy can absorb new costs.